Critical Role Is All About The Characters

thefandomentals:

So where last we left off, I was just done explaining that while Critical Role has an amazing narrative, the probably biggest appeal of it are the player characters and players involved.

Now, the key thing to understand about all of this is that the point of the game, for both Matt the DM and all the players, is to tell a story together. This is sometimes misunderstood by people who are only used to D&D games that are basically spoken hack and slash RPGs with DMs that want to kill all the characters, and where getting attached to yours is just laughed at. The 300+ hours of content that we have are a pretty good balance between exciting battles and character development.

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Still me writing about that thing I’m obsessed with.

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